Digital Media & Design

Department Head

Professor Tim Hunter

Associate Head

Michael Vertefeuille

Associate Director, Stamford

Matthew Worwood

Associate Professor

Tom Scheinfeldt

Assistant Professor

Kenneth Bowen

Assistant Professor in Residence

William Congdon, Philip Dwire, Steven Harper, Daniel Pejril, Samantha Olschan, Dennis Recchia

Instructor

Joel Salisbury

 

The Digital Media & Design Department offers two graduate degree programs: the Master of Arts (M.A.) and the Master of Fine Arts (M.F.A.).

The Master of Arts (MA) degree in Digital Media & Design is intended to provide educational and career-training opportunities for students interested in a specific area of practice within the Digital Media space. The program is structured to develop a focused understanding of digital media aesthetics, practice, procedure, technology, design, implementation and/or research techniques within a targeted commercial or creative area including: Digital Arts, Business, Communications, Digital Humanities/Social Sciences, STEM, and Entertainment.

The program of study for the MA requires one year of full-time resident graduate study. A minimum of 30 graduate level credits will be required to graduate, as well as a final exam/project that demonstrates personal strengths and vision within the candidate’s selected area of study.

The Master of Fine Arts (MFA) in Digital Media & Design is intended to provide educational and career-training within an experiential learning environment where students engage in collaborative projects with external corporate and creative companies to develop a specific area of practice within the Digital Media space. The program is structured to develop an in-depth understanding of digital media aesthetics, technology, practice, procedure, design, implementation and/or research techniques employed in the areas of Digital Art, Business, Communications, Digital Humanities/Social Sciences, STEM, and Entertainment.

The Master of Fine Arts in Digital Media & Design requires a two-year commitment of full-time resident graduate study. A minimum of 48 graduate level credits will be required to graduate and the program of study will follow the Graduate School’s “Plan B” (no thesis). The M.F.A. candidate will work with their faculty advisor to develop an “M.F.A. Project” involving the creation of a program demonstrating their personal strengths and vision within their specific area of study.

ADMISSIONS

Applicants for the M.A. or M.F.A. degree must first meet the admission requirements of the Graduate School as specified in this Catalog. Applicants must then complete the online application to the Graduate School; submit three letters of recommendation; a personal letter of application, also submitted online; and official transcripts of all undergraduate and graduate level studies. Applicants are not required to take the Graduate Record Examinations (GRE) or the Miller Analogies Test. Once the application is reviewed, applicants being considered for admission will be contacted for an interview with the Head or Associate Head of the Digital Media & Design Department. Space permitting, students are admitted to begin study in both the fall and spring semesters.

CURRICULAR OPPORTUNITIES

Standing at a point of intersection between Art, Business, Communications, STEM and the Humanities and Social Sciences, the Department of Digital Media & Design (DMD) acts as a conduit for trans-disciplinary teaching at the University of Connecticut, facilitating unique intellectual and pedagogical interactions among faculty and students from across the School of Fine Arts, the University, and beyond. Taking strategic advantage of this unique position, DMD prepares graduate students to be leaders in all areas of digital media, including: business, communications, marketing, social media, digital art, animation, visualization, film, television, science, technology, digital humanities, web and mobile apps, and gaming. Through experiential learning opportunities, our grad students are equipped with the real-life creative, technical and leadership skills required to successfully compete in the global information economy. By teaching both the practical skills and critical mindsets necessary to become both successful and community-aware producers of digital media, DMD prepares students to be drivers of the economic and cultural engine of Connecticut and the nation in the 21st century.

RESEARCH

The interdisciplinary nature of digital media affords an opportunity for faculty and students at the University of Connecticut focusing on such aspects of digital media as science and engineering, visualization, the arts, digital humanities, social sciences, communications and business to collaborate in the rapidly expanding discipline of digital media ideation, production and new product development. Through a process of experiential learning combined with partnerships with extramural digital industry leaders, students are empowered to address a broad landscape of creative challenges in a unique and holistic fashion yielding new artifacts, instruments and processes for use in the digital community.

The DMD programs current areas of focus include:

  • Scientific & Technology visualizations;
  • Business, Communications, marketing & branding, social media, publishing, and entrepreneurship;
  • Digital humanities and social sciences;
  • Web and Mobile App design and development;
  • Entertainment, interactive media, interactive installations, digital art and animation.

The scientific & engineering aspects of the DMD program support the development of visualization as a tool of evaluation and communication of research concepts and results.

Business and communications engagement is represented by a cross-section of commercial processes and tools of communications key to the areas of marketing, branding, advertising, publishing and promotions.

Graduate students within the areas of the Digital Humanities and the Digital Social Sciences employ digital media and digital means in the study of their traditional domains to educate, to observe, and to communicate the products of their research.

Creative development, research, and instruction within the areas of entertainment, interactive media & technology, and digital art support the making of digital art, animation, film, television, video games, sports and news production.

INTERNSHIPS & CORPORATE RELATIONSHIPS

The Digital Media & Design program maintains a number of corporate relationships with the potential to place student in internships where students work along-side employees of the sponsoring companies. These internships address new and evolving challenges in the digital space and often lead to post-graduate internships of job opportunities. DMD is actively developing and introducing new corporate internship programs as we expand our reach into the local, regional and national digital media space.

FACILITIES

The Digital Media & Design program maintains and operates laboratories on the Storrs Campus within the School of Fine Arts and at the Stamford Campus.

Within our labs, we offer PC and Mac work stations paired with Wacom Cintiq pen & touch displays running an extensive suite of animation, visualization, editing and creation software. Our work stations are fiber-connected to a high-performance consolidated storage system facilitating on-site unilateral workflow while also being fiber-connected to our high-speed render cluster. We provide remote access to our servers hosting state-of-the-art software allowing our students to work from remote locations on projects via their laptops. Our technology offering also includes: basic to state-of-the-art digital video cameras, cranes, remote controlled camera-heads, LED, Fluorescent and Quartz lighting systems, Green Screen facility, Black and White video shooting sets, OptiTrack Motion Capture system, multiple non-touch interaction systems, and a state-of-the-art sound design, recording and composition room.

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