Graduate Course Descriptions

The following directory lists the graduate courses which the University expects to offer, although the University in no way guarantees that all such courses will be offered in any given academic year, and reserves the right to alter the list if conditions warrant. Click on the links below for a list of courses in that subject area. You may then click “View Classes” to see scheduled classes for individual courses.

5000. Creative Digital Fundamentals

3.00 credits

Prerequisites: This is an online course only open to graduate students matriculated in the Digital Media & Design online graduate certificate or non-degree graduate students. Full-time matriculated DMD graduate students cannot enroll in this class.

Grading Basis: Graded

Introduces core concepts for developing skills to create and implement digital graphics utilizing a combination of techniques and effects working with the applications: Photoshop, Powerpoint, After Effects and Premiere. Acquisition of these skills will prepare students to create their own animated promotional videos, edit raw video, manipulate graphic elements for posting to websites, the production of infographics and for insertion of digital elements into PowerPoint presentations.

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5001. Digital Media Graduate Colloquium

3.00 credits

Prerequisites: Open only to Digital Media and Design graduate students.

Grading Basis: Graded

This course orients Digital Media and Design graduate students in their first semester to the opportunities and resources available to them within the Department, the School of Fine Arts, and the University of Connecticut.

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5010. Digital Culture

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Development and use of digital media and technology in different social and cultural contexts. Digital technology is treated as a cultural construct, the characteristics and impact of which are analyzed through social science theories of the interplay between technology and society. Ethnographies of digital media used in different parts of the world and in different digital environments will be used to examine issues such as culture, identity and social networks. Examination of different ethnographic research methods for digital anthropology.

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5015. MFA Studio Critique

3.00 credits | May be repeated for a total of 12 credits.

Prerequisites: Open only to Digital Media and Design graduate students.

Grading Basis: Graded

Directed studio research and analysis, group discussions, and related readings connecting current studio work to contemporary trends in digital media, art, and design. May be repeated for a total of 12 credits.

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5020. Design Thinking

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Exploration of the nature of design thinking about how a process that employs immersion, empathy, ideation, definition, prototyping and testing can lead to innovative discovery. We will explore the ways in which diversity of culture, experience and thought lead to innovation while examining the value of a human based design process on the growth and direction of culture and society at large and how can we as designers participate in driving that process.

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5021. Design Lab

3.00 credits

Prerequisites: Open only to Digital Media and Design majors.

Grading Basis: Graded

The theory, principles and practices of digital screen-based visual communication. Through a multi-disciplinary perspective involving art, design, art history, and media studies, students will address how culture visualizes screen-based communication through both image and type.

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5025. Portfolio and Professional Development - Putting It All Together

2.00 credits

Prerequisites: None.

Grading Basis: Graded

Preparation for the transition to work by developing a professional grade portfolio, website, social media presence and communications collateral and skills. Intended for advanced students.

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5030. Narrative Workshop

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Designed for students to "workshop" their own narratives and works-in-progress for animation, short/long films, commercial media, interactive media, game creation, graphic novels, and short or long form pieces of writing (novels, children's books, short stories, etc.). Open forum/roundtable where students can bring pieces of writing or media into the class and share with other students, using each other as editors, collaborators, ideators while incorporating guest artists, writers, scientists and media makers to visit, help critique and weigh in on how their work and process has evolved given the cultural shift from printed page to e-readers, apps and the invention of viral marketing or internet video shorts, for example.

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5035. Interaction Design

3.00 credits

Prerequisites: DMD 5070; open to DMD majors, others by instructor consent.

Grading Basis: Graded

Provides a critical overview of interaction design (including usability, evaluation, and cultural aspects) and a practical program of website and computer software interface creation.

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5040. UConn Student Agency

3.00 credits | May be repeated for a total of 9 credits.

Prerequisites: None.

Grading Basis: Graded

Exposes students to and builds an understanding of the principles necessary to communicate the essence of a commercial brand through the ideation and creation of digital and social media structures and artifacts. Based on the principles of experiential learning promoting effective ideation, development, production, and implementation of digital and social media marketing strategies and artifacts.

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5070. Introduction to Web Design

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Survey of the concepts and methodologies of Web design. Introduction to the key concepts of Web design and development as well as the software that facilitates it. No prior experience in Web design is necessary, but students must be willing to embrace a new perspective on the design process as it pertains to the creation of functioning, interactive sites. Both technically and conceptually demanding. Will require, in addition to design time, many hours of self-initiated software exploration. Comprised of a series of exercises and projects beginning with basic HTML and increasing in complexity to include multiple pages sites using CSS and simple scripting.

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5075. MFA Final Project

3.00 credits | May be repeated for a total of 6 credits.

Prerequisites: None.

Grading Basis: Graded

Development of a project in the student's area of concentration that demonstrates vigorous and consistent thematic engagement and articulates both technical and conceptual sophistication.

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5086. MFA Thesis in Digital Humanities

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Preparation and presentation of a thesis that demonstrates vigorous and consistent intellectual engagement and articulates technical, conceptual, and scholarly sophistication. To be taken twice in two consecutive semesters in the student's final year.

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5095. Special Topics

1.00 - 6.00 credits | May be repeated for a total of 9 credits.

Prerequisites: None.

Grading Basis: Graded

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5099. Independent Study

1.00 - 6.00 credits | May be repeated for a total of 15 credits.

Prerequisites: None.

Grading Basis: Graded

Independent study in a Digital Media area of concentration.

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5200. Introduction to Motion Graphics

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Provides to digital filmmakers instruction and guidance in the technique and critical understanding of motion effects, animation, and compositing. The technical instruction will be focused around the use of Adobe After Effects CS in the handling of both animated still and motion imagery. Students will create visual effects and animated graphics for television, film, web, and other types of multimedia productions using software including Adobe After Effects, Final Cut, Photoshop. The course will involve weekly technical exercise projects, practicing techniques covered in class, as well as a self-proposed midterm and final project.

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5201. Advanced Motion Graphics

3.00 credits

Prerequisites: DMD 5200.

Grading Basis: Graded

Allows digital animators and filmmakers to fully develop advanced skills and large scale/longer format projects, drawing from a combination of techniques including: green screen, 2D particle systems, mattes, rotoscoping, sound sync, 2D character set up and animation, hand-drawn/frame-by-frame, 3D integration, digital cut-out animation, and/or live-action compositing. Relies primarily on After Effects, particularly exploring its 2D/3D/effects capabilities; Maya; Photoshop; Final Cut; Toon Boom and other programs may also be utilized as necessary. Draws upon a canon of films to observe successful techniques that can be applied in computer work, and also to develop sensitivity to the artistry of moving images, cinema and storytelling.

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5205. History of Animation

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Survey of animation. From the early magic lantern shows of the late nineteenth century to current and emerging digital animation technologies. Series of discussions, lectures, assignments, as well as viewing and evaluating animated work. Exploration of this subject from various perspectives: by chronology, from its prehistory before the invention of film to the present day; by form, including method and medium; by culture, comparing the US to Japan, Russia, Europe and others; by subject; and by personality, concentrating on the figures who have shaped the art form and continue to influence it through their example. Students are expected to bring an enthusiastic interest in the medium, and to devote serious effort to reading about, viewing, researching and discussing animation and the artists who have created it.

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5208. 3D Motion I

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Designed to prepare graduate students for careers in motion graphics, advertising, branding, and animation fields. Courses provide students an understanding of the collaborative function of industry during the production process as well as the development of their unique style of independent filmmaking during preproduction, production, and postproduction of their project. In addition, this course allows students to create their own motion project, animation, and/or visual effects thesis. Students are encouraged to develop visual storytelling skills while using a variety of techniques, including traditional hand-drawn, stop-motion, 2D and 3D motion graphics and computer animation.

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5210. Film and Video Editing I

3.00 credits

Prerequisites: Open to graduate students in the M.F.A Digital Media Design program.

Grading Basis: Graded

Introduction to digital editing, project management, and working with sound and time-based storytelling. Teaches the basics of Adobe Premiere Pro, providing the tools necessary to create and deliver compelling digital video content. The course goes from the beginning of the video editing process, teaching students how to create assemblies and rough cuts, through to the end of the process, teaching the basics of sound mixing and color correction; their own videos, instructional videos, or anyone wanting to create and assemble video content and share it online.

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5211. Experimental and Alternative Techniques

3.00 credits

Prerequisites: DMD 5200.

Grading Basis: Graded

Explores non-traditional techniques/mediums for creating motion graphics and animation. Some common forms of experimental techniques include: stop motion (photographing physical models), pixilation (stop motion with people), collage, direct-to-film, filming with/out a lens, tilt-shift, mixed media compositing, the exquisite corpse, digital cell animation, among others.

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5220. Broadcast Graphics and Title Sequence

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Survey of broadcast design and title sequences made for film, games and television. Students will develop a deep understanding of the evolution of broadcast television and film graphics, as well as a command of several methods of producing graphics.

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5230. Cinematic Storytelling

3.00 credits

Prerequisites: DMD 5200.

Grading Basis: Graded

A survey of film and media, in particular, the close analysis of graphic storytelling techniques in television, animation, shorts, and movies. Alternates between explanation of specific filmmaking techniques (such as continuity editing) and discussion of the ways in which media implicitly reflect and subtly influence cultural attitudes and values. Requires a research paper to be submitted for midterm evaluation, and a project component - or demonstration of the craft - for your Final Project.

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5235. Scientific Visualization

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent. Recommended preparation: DMD 5200.

Grading Basis: Graded

Exploration of techniques for the development of still and animated graphics for use in science education and scientific publications and presentations. Individual and collaborative project-based coursework with involvement from scientific experts.

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5240. Animating Science

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent. Recommended preparation: DMD 5200.

Grading Basis: Graded

A project-based exploration of scientific communication through animation and animation for artistic expression inspired by science.

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5250. Visual Effects

3.00 credits

Prerequisites: DMD 5200 and 5210; open to DMD graduate students, others with instructor consent. Recommended preparation: DMD 5230.

Grading Basis: Graded

Exploration of compositing and visual effects through production, manipulation, and combination of live action footage with 2D and 3D animated effects.

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5260. Motion Design and Animation II

3.00 credits

Prerequisites: Open only to DMD graduate students, others with instructor consent. Recommended preparation: DMD 5200.

Grading Basis: Graded

Provides students with the conceptual and practical 3D tools for understanding and creating the diverse range of time-based media that have come to be known as motion graphics. Throughout the course, students will create visual effects and animated 3D graphics for television, film, web, and other types of multimedia productions using Cinema 4D, Adobe After Effects in conjunction with Illustrator, Photoshop, and Premiere Pro.

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5280. Advanced Motion Media

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent. Recommended preparation: DMD 5260.

Grading Basis: Graded

Advanced exploration of motion media topics, including large-scale, collaborative, and interdisciplinary projects, and investigations in emerging motion media technologies.

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5300. Introduction to 3D Animation

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Introduction to 3D animation emphasizing traditional animation principles as applied to 3D animation. Topics will include principles of animation, transformations and deformations of 3D objects, rigging, and rendering. Its purpose is to familiarize the students with working in a 3-D environment and build a working knowledge of the basic tools used in 3D animation. This course will be required for future advanced 3D related classes. Students will develop their skills using key-frame animation and the graph editor. Students will also learn techniques for researching & using reference. Students can apply skills learned in this class in other areas including game art, motion graphics and 2D Animation.

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5301. Advanced 3D Animation

3.00 credits

Prerequisites: DMD 5300.

Grading Basis: Graded

Students bring characters to life, applying core animation principles learned in DMD 5300 to visually convey weight, force, self-impulse, and emotion to bipedal CG characters. Students leverage principles of human mechanics and classic animation process to analyze and interpret reference footage. Best practices are learned using industry standard 3D software, resulting in appealing character animation that is mechanically sound and communicates emotion.

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5305. History of Computer Graphics

3.00 credits

Prerequisites: None.

Grading Basis: Graded

History of computer-generated imagery (CGI) from its beginnings to present. Students will learn how CGI began and the problems that existed in its infancy. Trends and future of computer animation and visual effects.

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5310. Introduction to 3D Modeling

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Creation of polygonal 3D models using industry standard modeling tools. The aesthetics of simplicity are important as it relates to edge flow and geometry construction for both software and real-time rendering application. Comprised of in class labs and take home tests. Labs and tests will assess and inform both the instructor and the student of their progress and overall modeling skill level.

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5311. Advanced Modeling, Lighting and Rendering

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Illumination of the connection between the audience and the image on screen. Students learn how lighting creates mood in a scene and the technical ways in which CG lighting is achieved. Students will learn what types of lights to use, how and when to use them, and techniques to achieve realistic lighting while being resource savvy. Lighting in theater as well as in traditional film will be studied to give students a solid understanding of why certain lighting choices are made and why they work, whether in live action or CG applications.

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5315. Character Rigging

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Rigging concepts with a specific emphasis on animated props and characters. Techniques for using and creating bones, constraints, skeletons, skinning, and weight painting. Students will come to understand the connection between animation and rigging, and specifically, how rigging increases quality and productivity in animation production.

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5320. Introduction to Lighting and Rendering

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Explanation of the connection between the audience and the image on screen. Students learn how lighting creates mood in a scene and the technical ways in which CG lighting is achieved. Students will learn what types of lights to use, how and when to use them, and techniques to achieve realistic lighting while being resource savvy. Lighting in theater as well as in traditional film will be studied to give students a solid understanding of why certain lighting choices are made and why they work, whether in live action or CG applications.

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5340. Compositing for Visual Effects

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Working with Film Students, students shoot plates on HD that fulfill the desire and needs another. Will work with "client" to achieve the desired effect on time, and on-budget. The students hone their effects skills, as they learn to track the motion of on-set cameras, objects and elements. They will learn that the best way to do an effect isn't always to pick up a computer mouse, but might be to go out and shoot elements to be manipulated in 2D after the fact.

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5350. Simulation and Technical Directing

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Art and science of creation of physical simulations using particle systems and collision detection. Creation of complicated rendering and compositing setups that make their animations both easier to render and more flexible within the bounds of any animation or VFX sequence.

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5380. Advanced 3D Research and Production

3.00 credits | May be repeated for a total of 9 credits.

Prerequisites: Open to DMD graduate students, others with instructor consent. Recommended preparation: Experience with working in a 3D animation application.

Grading Basis: Graded

This course explores, develops and evaluates the research and skills in 3D animation production, focusing on each student's own path of study.

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5420. Wearable Electronics and Interactive Objects

Also offered as: DRAM 5420

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Provides a basic understanding of electronics, key components, function, construction, and project design.

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5440. Mobile Application Development 1

3.00 credits

Prerequisites: DMD 5070; open to DMD majors, others by instructor consent.

Grading Basis: Graded

Provides an introductory experience into mobile application development. Through lecture and hands-on exercises, students will be introduced to the progresses, technologies, an environment or mobile applications. Emphasis will be on building simple android applications with the MIT App inventor to gain introductory knowledge of programming concepts and design.

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5470. Advanced Web Design and Development

3.00 credits

Prerequisites: DMD 5070; open to DMD majors, others by instructor consent.

Grading Basis: Graded

Explores intermediate and advanced web design and development techniques, covering Cascading Style Sheets, XML, dynamic HTML with Javascript, common frameworks, and the principles of site management. Through projects, the course will also cover more advanced design concepts in Website creation, such as efficient navigation design, designing or portability and accessibility, separating content from presentation for easy site updating and maintenance, planning interactivity, and search engine optimization.

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5500. Introduction to Digital Game Design

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Introduction to the principals of video game design and development. Exploration of the history of the industry, investigation of the theory of story, game mechanics and level progression, development of creativity skills that can be applied through an ideation process, and design and develop a 2D video game. Participation is conducted in a game-based environment.

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5510. Interactive Storytelling

3.00 - 6.00 credits | May be repeated for a total of 6 credits.

Prerequisites: Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

With a focus on story and character development, students in this course will be challenged to generate a short narrative video game storyline. Participants will examine the relationship of story, character and player, investigate a selection of popular storytelling games, and explore ways that games have historically visualized and communicated their story. This course culminates in the development of an interactive media prototype utilizing an appropriate off-the-shelf game engine. Formerly offered as DMD 5522.

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5530. 3D Virtual World and Simulations

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Students are challenged to design and develop a virtual simulation that will train, educate or replicate a historical, military or scientific event. Participants investigate a selection of different virtual environments, simulations and serious games, explore some of the basic principles of 3D modeling, and examine how game engines can be used to generate a three-dimensional computer-based environment.

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5531. Game System Design

3.00 credits

Prerequisites: DMD 5500; open to Graduate Digital Media and Design students, others with instructor consent.

Grading Basis: Graded

Students will be challenged to create a new game system within an existing game engine. This system will expand and change existing gameplay based on an in-class prompt. They will utilize their knowledge of player psychology and their analysis of other gameplay systems to develop a deeper understanding of the internal mechanics of games.

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5536. Disruptive Technologies in Games

3.00 credits

Prerequisites: DMD 5500 and 5542; open to Digital Media and Design Majors, others with consent.

Grading Basis: Graded

Exploration of emerging interactive technologies, creating rapid fire prototypes utilizing experimental hardware and software. These skills enable students to develop interactive installations and unique gameplay scenarios.

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5540. Multiplayer Game Development

3.00 credits

Prerequisites: DMD 5531; open to Graduate Digital Media and Design students, others with instructor consent.

Grading Basis: Graded

Students in this course examine an array of gameplay interactions and how different types of interactions create a different experience for players. Students create a multiplayer map based in a relevant game engine that adheres or modifies the core mechanics to create a new game experience.

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5542. Introduction to Scripting for Games

3.00 credits

Prerequisites: Open to DMD majors, others by instructor consent.

Grading Basis: Graded

Introduction to the fundamentals of gameplay scripting utilizing a current game engine. At the end of this course students will have a basic understanding of scripting concepts, constructs like numbers, strings, assignment, loops, functions, arrays and available engine commands.

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5550. Game Production

3.00 credits

Prerequisites: DMD 5500; open to DMD majors, others by instructor consent.

Grading Basis: Graded

A practical examination into the successful management of video game products. Students in the class will be required to develop budgets, asset management plans and evaluate risk of game development options. As part of the design process, participants will explore relationship management, team management, investigate the business aspect of the video game industry, and deliver a series of documents as part of the development of video game project.

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5560. Advanced Digital Game Design and Development

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Practical examination into the development of three-dimensional video games. Students are required to design and develop a video game and extensive game design document. Participants explore a selection of advanced game engines, share and critique ideas, investigate the business aspect of the video game industry, and deliver a series of progress reports as part of the development of a video game project.

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5580. 2D Game Art

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Introduction to figure and perspective drawing, character and environmental concept art, pixel art, sprite animation, vector art, game UI design, texture painting, and 2D art for 3D games.

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5581. 3D Game Art I - Modeling and Texturing

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Basic introduction to all parts of the 3D asset creation pipeline for games including subdivision, surface, and spline modeling for game assets, UV unwrapping, PBR material painting, asset creation for game props, characters, and environments.

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5582. 3D Game Art II - Motion and Technical Art

3.00 credits

Prerequisites: DMD 5581. Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Introduction to elements of motion and detailing with an emphasis on in-engine techniques including digital sculpting and retopology, rigging and animation for games, physics simulations, particle effects, custom shader design, camera animation and post-processing effects.

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5610. Digital Humanities Methods

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Digital methods in humanities research, pedagogy, and public practice drawing on current work in History, English, Classics, Media Studies, Library Science, and related disciplines.

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5700. Digital Media Strategies for Business

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Introduction to digital media concepts and platforms that are being used in companies' marketing strategies and plans.

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5710. Social Media Business Applications

3.00 credits

Prerequisites: DMD 5700.

Grading Basis: Graded

An introduction to social media marketing, focusing on the platforms and strategies being employed by brands.

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5720. Digital Media Analytics

3.00 credits

Prerequisites: DMD 5700.

Grading Basis: Graded

Provides a working knowledge of the array of metrics and analytics needed to understand the digital consumer and measure the effectiveness of digital media marketing.

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5730. Digital Consumer Behavior

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Exploration and analysis of the changes in consumer decision-making and behavior in today's digital world.

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5810. Digital Cinematography I

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Introduces graduate students to the fundamentals of cinematography in the digital realm, including both technical knowledge and aesthetics. Emphasis on camera angles, movements, composition, and lighting to enhance storytelling.

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5820. Documentary Film Production

3.00 credits

Prerequisites: Open to Digital Media and Design M.A. and M.F.A. students; instructor consent required. Recommended preparation: DMD 5210 and 5810.

Grading Basis: Graded

Introduction to camera and sound recording for small-crew documentary filmmaking. Students learn interviewing, ethics in documentary, and basic story structure. Through analysis of short and feature length documentary films, as well as hands-on directing, filming, and editing, students will learn the art and technique of documentary filmmaking.

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5830. Film Writing

3.00 credits

Prerequisites: Instructor consent.

Grading Basis: Graded

Introduces students to theoretical and practical work in the content and form of the fiction scenario.

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5835. Narrative Short Film Production

3.00 credits

Prerequisites: Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Focuses on production of narrative short films, delineating the role of the director, from script breakdown through post-production, with emphasis on directing actors and other methodologies necessary to realize the dramatic possibilities of a cinematic story. Students create several shorts and analyze the works of master directors.

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5900. M.F.A. Thesis Exhibition

3.00 credits

Prerequisites: Open only to Digital Media and Design graduate students in their final semester; departmental consent required.

Grading Basis: Satisfactory/Unsatisfactory

Preparation and installation of M.F.A. thesis exhibition. Requirements include: design and production of artworks for final exhibition, written statement, promotional material design and distribution, exhibition design, installation, documentation, and faculty review.

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5998. Variable Topics

1.00 - 6.00 credits | May be repeated for a total of 30 credits.

Prerequisites: None.

Grading Basis: Graded

Prerequisites and recommended preparation vary. May be repeated for credit with a change in course content.

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