Graduate Course Descriptions

The following directory lists the graduate courses which the University expects to offer, although the University in no way guarantees that all such courses will be offered in any given academic year, and reserves the right to alter the list if conditions warrant. Click on the links below for a list of courses in that subject area. You may then click “View Classes” to see scheduled classes for individual courses.

5300. Introduction to 3D Animation

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Introduction to 3D animation emphasizing traditional animation principles as applied to 3D animation. Topics will include principles of animation, transformations and deformations of 3D objects, rigging, and rendering. Its purpose is to familiarize the students with working in a 3-D environment and build a working knowledge of the basic tools used in 3D animation. This course will be required for future advanced 3D related classes. Students will develop their skills using key-frame animation and the graph editor. Students will also learn techniques for researching & using reference. Students can apply skills learned in this class in other areas including game art, motion graphics and 2D Animation.

Last Refreshed: 24-JUL-24 AM
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Term Class Number Campus Instruction Mode Instructor Section Session Schedule Enrollment Location Credits Grading Basis Notes
Spring 2024 5446 Storrs In Person Pejril, Dan 001 Reg MoWe 3:35pm‑6:05pm
0/2 BISH 007 3.00 Graded