Graduate Course Descriptions

The following directory lists the graduate courses which the University expects to offer, although the University in no way guarantees that all such courses will be offered in any given academic year, and reserves the right to alter the list if conditions warrant. Click on the links below for a list of courses in that subject area. You may then click “View Classes” to see scheduled classes for individual courses.

5500. Introduction to Digital Game Design

3.00 credits

Prerequisites: None.

Grading Basis: Graded

Introduction to the principals of video game design and development. Exploration of the history of the industry, investigation of the theory of story, game mechanics and level progression, development of creativity skills that can be applied through an ideation process, and design and develop a 2D video game. Participation is conducted in a game-based environment.

No classes found.