Graduate Course Descriptions

The following directory lists the graduate courses which the University expects to offer, although the University in no way guarantees that all such courses will be offered in any given academic year, and reserves the right to alter the list if conditions warrant. Click on the links below for a list of courses in that subject area. You may then click “View Classes” to see scheduled classes for individual courses.

5582. 3D Game Art II - Motion and Technical Art

3.00 credits

Prerequisites: DMD 5581. Open to DMD graduate students, others with instructor consent.

Grading Basis: Graded

Introduction to elements of motion and detailing with an emphasis on in-engine techniques including digital sculpting and retopology, rigging and animation for games, physics simulations, particle effects, custom shader design, camera animation and post-processing effects.


Last Refreshed: 26-APR-24 05.20.16.357506 AM
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Term Class Number Campus Instruction Mode Instructor Section Session Schedule Enrollment Location Credits Grading Basis Notes
Spring 2024 5526 Storrs In Person Coltrain, James 001 Reg TuTh 2:00pm‑4:30pm
0/2 BISH 005 3.00 Graded